Unmechanical extended damaged bombs
Unlike Portal, there’s no test-subject narrative behind Antichamber, an austerely intellectual first-person puzzler from indie dev Alexander Bruce - but that doesn’t mean you aren’t under the microscope. If they get killed, they're gone forever and you'll miss them, right?" Heavy.Ĭheck out the rest of Rohrer's interview on RPS. "You want to protect them because they're unique. "They're not controlled by anybody else," Rohrer said. The moral ambiguity of the whole thing is at the core of what the game is about."Īs a rather morbid method for encouraging emergent scenarios, players can house a wife and child in their homes and try to protect them from fellow encroachers while targeting someone else's family.
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"Someone’s put work into this house, y’know? Someone’s amassed this collection of stuff that they’ve spent a lot of time on, and when we violate it we’re actually doing harm to a person in a real way. "I’m breaking into somebody’s house and I don’t know if it’s a teenage kid, an elderly woman, or a little girl who owns the house in real life," he explained. Rohrer wants to underscore the kind of disruption an identity-less thief causes when intruding upon someone else's life, no matter his or her background. "Then you return to your house to see the results of that robbery." "When you leave your home, when you go to sleep at night, log out of the game, or you go out of your house to go rob somebody else's house, then your house is open to being robbed by somebody else while you're not there," Rohrer said. Speaking to RPS, Rohrer stated all thefts in Doctrine are intentionally anonymous to send a message. Geisler highlighted Cr1tikal's early playthrough in particular, which racked up over 1.5 million views.įrankly, I can't get enough of a cheery octopus perfectly convinced of his disguise as he crashes into everything not bolted down, which is why I'm looking forward to the sequel, Octodad: Daliest Catch, coming out sometime this year.Ĭheck out the rest of Geisler's overview on Young Horses' journal.īack in October, Sleep is Death and Passage creator Jason Rohrer revealed The Castle Doctrine, "a massively multiplayer game of burglary and home defense." Though the prizes you'll pilfer sit in homes owned by players, you'll never know who you're burgling or who you're getting burgled by. A two-sentence tip from the Ctrl+Alt+Del webcomic granted the first spike in 2010, and a bundle of YouTube gameplay videos picked up the pace shortly thereafter. Geisler notes larger events such as the Games Developer Conference and Independent Games Festival actually contributed less exposure than simple word-of-mouth from gamers and press sites.
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The student project slowly picked up media attention, and now in an official blog post, programmer Kevin Geisler has described the timeline of the adorably clumsy cephalopod's rise to fame. Let the brilliance of such a concept sink in for a moment. Octodad, a physics-based adventure by indie group Young Horses released in 2010, is about an octopus disguising himself as a human male.